Farewell Molin!
Final Collision (DEMO) » Devlog
In the second level, the player meets an ally Molin. His MAD (military air defender or simply a ship) was damaged, the controls periodically failed, the batteries quickly lost charge. The player charged his batteries by shooting at Molin's MAD. The charge status could be seen on the indicator near his ship. When Molin's controls failed, the player had to push him. It was decided to abandon this mechanic and auxiliary unit since we are very limited in resources.
Get Final Collision (DEMO)
Final Collision (DEMO)
| Status | Prototype |
| Author | Ninebarrel |
| Genre | Shooter, Action |
| Tags | Shoot 'Em Up, Singleplayer, Top-Down, Top down shooter |
| Languages | English, Russian, Chinese |
| Accessibility | Configurable controls |
More posts
- New HUD12 days ago
- Work in progress: Smart weapon?16 days ago
- The player's weapon system22 days ago
- Final Collision Work in progress Units25 days ago
- Final Collision Art: RTB-Automatik29 days ago
- Work in progress: Path system36 days ago
- A bit of narrative. Enemy Stacker42 days ago
- Work in progress: Level Copper Hands factory.47 days ago
- Work in progress: Added PMA tool50 days ago
- You Hero54 days ago

Leave a comment
Log in with itch.io to leave a comment.