← Return to Final Collision (DEMO)
Devlog
- September 27, 2025 by Ninebarrel#Final Collision, #vertical scrolling shooter, #classic arcade shooter, #retro gaming, #gamedev, #Action, #sci-fi shooterAdded a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels... Continue reading
- September 23, 2025 by Ninebarrel#Final Collision, #GameDev, #ScrollShooter, #Action, #SciFi, ##ShmupPlayer SCU - Department organized by Molin Rosa in the management of transport infrastructure of the Copper Coast Circle. The main head of the department is Molin Rosa. The department is engaged in en... Continue reading
- September 20, 2025 by Ninebarrel#gamedev, #scrollshooter, ##Action, #Final Collosion, ##shmupIn the second level, the player meets an ally Molin. His MAD (military air defender or simply a ship) was damaged, the controls periodically failed, the batteries quickly lost charge. The player charg... Continue reading
- September 17, 2025 by Ninebarrel#FinalCollision, #Shmup, #Gamedev, #ShootEmUp, #TopDownImproved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns... Continue reading
- September 16, 2025 by Ninebarrel#FinalCollision, #gamedev, ##Shmup, #TopDownShooter, #Godot, #Action, #Arcade, #RetroAdded points for destroyed unit. Points are objects that need to be collected. For a certain number of unit points, a bonus is thrown onto the screen... Continue reading
- September 12, 2025 by Ninebarrel#Final Collision, #Shmup, #ScrollShooter, #Arcade games, #gamedevWork in progress: Work is in full swing, Shield attack has been improved. We decided to add mechanics to the game like in classic Shmups - destruction of enemy shells with a powerful attack of the pla... Continue reading
- September 07, 2025 by Ninebarrel#FinalCollision, #Game, #ShootEmUp, #Shmup, #TopDown, #IndieAdded the ability to customize keyboard controls... Continue reading
- September 04, 2025 by Ninebarrel#FinalCollision, #ShootEmUp, #TopDown, #ShmupThe wave weapon now covers a larger area when fully upgraded... Continue reading
- September 02, 2025 by Ninebarrel#FinalCollision, #ShootEmUp, #Retro, #TopDown, #ShmupChanging the leveling of satellites - auxiliary weapons. When taking a bonus satellite, if there is already one level, then satellites become two... Continue reading
- August 30, 2025 by Ninebarrel#FinalCollisoin, #ShootEmUp, #ShmupWeapon upgrades can now also be purchased in the store... Continue reading
- May 06, 2024 by Ninebarrel#SHMUP, #top down shooter, #action, #updateDebug mode is disabled Fixed description in the control menu... Continue reading